

Let's move the playhead back to the one second mark, and then delete the view that was recorded from the timeline. It's also possible to edit the timeline without recording the view so that you can more easily see the changes or additions you're making. This is a very effective way to create clear animations so that you can focus on the portions that are moving to make it easier to understand what is happening. If we play the animation again, you'll see that the change of the camera that was made is now part of the animation. I'll change my viewpoint again, but this time a new view item appears in the timeline. Let's restore the home view and drag the playhead to five seconds. With the playhead at zero, I can change the orientation of the model, to give the animation that we've created, a different perspective. A valuable tool for creating understandable animations is changing how the model is viewed. Let's begin by moving the playhead back to the beginning of the timeline. Looking for Autodesk Fusion 360 certification prep courses? Check out additional learning resources to help you uplevel your skills: View Syllabusįor this lesson on recording and animation, we'll continue to use the FSAE steering wheel animation file.
